AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games Performance in Oman, Q1 2022
Discover the performance trends of the top 5 hybridcasual games on a unified platform in Oman during Q1 2022, including downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 hybridcasual games in Oman exhibited varied performance trends in terms of downloads, revenue, and active users on a unified platform. This data comes from Sensor Tower, where more insights can be found.
Sniper 3D: Gun Shooting Games from Wildlife Studios saw its weekly downloads peak at 3.6K in the week of January 24, before gradually declining to 883 by the end of March. Weekly revenue fluctuated, reaching a high of approximately $609 in the week of February 21. The game’s weekly active users started at 15.8K in late December, peaking at 21.3K in the week of January 24, and then declining to around 12.1K by the end of March.
Bricks Ball Crusher by 敏 刘 had minimal weekly downloads, with the highest being just 8 in early February. Weekly revenue showed some variation, peaking at about $408 in mid-March. The active user base saw a gradual decline from 1.7K in late December to 1.3K by the end of March.
Pixel Gun 3D: Online Shooter from Cubic Games experienced a steady increase in weekly downloads, peaking at 501 in late February. Weekly revenue saw a significant peak at about $585 in early January, followed by more moderate fluctuations. Active users grew from 2.7K in late December to a high of 3K in early March, before slightly decreasing to 2.4K by the end of the quarter.
Piano Crush - Keyboard Games by Gismart Limited had a relatively stable weekly download rate, with a peak of 338 in mid-January. Weekly revenue showed a gradual increase, reaching around $339 in late March. Active users also saw a slight decline from 3.9K in late December to about 3.3K by the end of March.
Lastly, Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. demonstrated robust weekly downloads, peaking at 6K in mid-January. Weekly revenue had a high of approximately $283 in mid-January, with some fluctuations throughout the quarter. The game maintained a strong active user base, starting at 39.9K in late December and stabilizing around 38.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.